Roughing talk logic

This commit is contained in:
2021-05-25 09:52:57 -07:00
parent 6e6497ca43
commit ffaaa91a9e
11 changed files with 86 additions and 19 deletions

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@ -42,6 +42,7 @@
#include "poker/player.h"
#include "poker/poker.h"
#include "poker/render.h"
#include "poker/strings.h"
// Utility Objects
#include "util/list.h"

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@ -80,11 +80,18 @@ typedef struct {
/** Rendering Assets */
framebuffer_t frameWorld;
framebuffer_t frameGui;
font_t font;
shader_t shader;
camera_t cameraWorld;
camera_t cameraGui;
/** Talk related */
float lastWidth, lastHeight;
primitive_t talkPrimitive;
char *talkText;
fonttextinfo_t *talkTextInfo;
texture_t dealerTexture;
tileset_t dealerTileset;
primitive_t dealerPrimitive;

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@ -0,0 +1,11 @@
/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../libs.h"
#define POKER_TALK_MATCH_START "The game is no-limits Texas Hold'em."