Roughing talk logic
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@ -42,6 +42,7 @@
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#include "poker/player.h"
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#include "poker/poker.h"
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#include "poker/render.h"
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#include "poker/strings.h"
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// Utility Objects
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#include "util/list.h"
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@ -80,11 +80,18 @@ typedef struct {
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/** Rendering Assets */
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framebuffer_t frameWorld;
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framebuffer_t frameGui;
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font_t font;
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shader_t shader;
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camera_t cameraWorld;
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camera_t cameraGui;
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/** Talk related */
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float lastWidth, lastHeight;
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primitive_t talkPrimitive;
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char *talkText;
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fonttextinfo_t *talkTextInfo;
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texture_t dealerTexture;
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tileset_t dealerTileset;
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primitive_t dealerPrimitive;
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11
include/dawn/poker/strings.h
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11
include/dawn/poker/strings.h
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@ -0,0 +1,11 @@
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "../libs.h"
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#define POKER_TALK_MATCH_START "The game is no-limits Texas Hold'em."
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