Prepping for ronin

This commit is contained in:
2023-07-02 02:59:08 -07:00
parent 29048234a7
commit ff360b9983
48 changed files with 256 additions and 7 deletions

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@ -6,4 +6,5 @@
tool_scene(${CMAKE_CURRENT_LIST_DIR}/SceneStandard.xml)
tool_scene(${CMAKE_CURRENT_LIST_DIR}/SceneMonologue.xml)
tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue0.xml)
tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue1.xml)
tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue1.xml)
tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/SceneTest.xml)

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@ -4,7 +4,7 @@
<string lang="en"><font style="italics">There is a bucket.</font></string>
</text>
<!-- <text>
<text>
<string lang="en"><font style="italics">It sways above your head like the mouth of a god. You are on Angelwood's best stage, and they are cheering for you, calling you their Queen, their Prom Queen.</font></string>
</text>
@ -30,7 +30,7 @@
<text>
<string lang="en"><font style="italics">Is their eyes.</font></string>
</text> -->
</text>
<scene-change scene="vnscenes/Scene1Prologue1" />
</events>

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@ -3,7 +3,7 @@
<Camera ref="backCamera" />
</item>
<item ref="eth" prefab="prefabs/EthPrefab" />
<!-- <item ref="eth" prefab="prefabs/EthPrefab" /> -->
<item position="0, 0, -10">
<MeshRenderer />

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@ -0,0 +1,17 @@
<vnscene name="SceneTest" extend="scenes/SceneStandard">
<item ref="ronin" prefab="prefabs/RoninPrefab" />
<asset ref="baseBodyTexture" type="texture" name="texture_ronin_pose_day_body" />
<asset ref="faceTest" type="texture" name="texture_ronin_face_day_neutral" />
<asset ref="poseTexture" type="texture" name="texture_ronin_pose_day_cross" />
<events>
<set property="ronin->bodyMaterial->texture" value="&baseBodyTexture->texture" type="Texture*" />
<set property="ronin->faceMaterial->texture" value="&faceTest->texture" type="Texture*" />
<set property="ronin->poseMaterial->texture" value="&poseTexture->texture" type="Texture*" />
<text>
<string lang="en"><font style="italics">whoa</font></string>
</text>
</events>
</vnscene>