Prepping for ronin
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@ -6,4 +6,5 @@
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tool_scene(${CMAKE_CURRENT_LIST_DIR}/SceneStandard.xml)
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tool_scene(${CMAKE_CURRENT_LIST_DIR}/SceneMonologue.xml)
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tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue0.xml)
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tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue1.xml)
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tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/Scene1Prologue1.xml)
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tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/SceneTest.xml)
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@ -4,7 +4,7 @@
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<string lang="en"><font style="italics">There is a bucket.</font></string>
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</text>
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<!-- <text>
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<text>
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<string lang="en"><font style="italics">It sways above your head like the mouth of a god. You are on Angelwood's best stage, and they are cheering for you, calling you their Queen, their Prom Queen.</font></string>
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</text>
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@ -30,7 +30,7 @@
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<text>
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<string lang="en"><font style="italics">Is their eyes.</font></string>
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</text> -->
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</text>
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<scene-change scene="vnscenes/Scene1Prologue1" />
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</events>
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@ -3,7 +3,7 @@
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<Camera ref="backCamera" />
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</item>
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<item ref="eth" prefab="prefabs/EthPrefab" />
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<!-- <item ref="eth" prefab="prefabs/EthPrefab" /> -->
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<item position="0, 0, -10">
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<MeshRenderer />
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17
assets/games/liminal/scenes/SceneTest.xml
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17
assets/games/liminal/scenes/SceneTest.xml
Normal file
@ -0,0 +1,17 @@
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<vnscene name="SceneTest" extend="scenes/SceneStandard">
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<item ref="ronin" prefab="prefabs/RoninPrefab" />
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<asset ref="baseBodyTexture" type="texture" name="texture_ronin_pose_day_body" />
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<asset ref="faceTest" type="texture" name="texture_ronin_face_day_neutral" />
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<asset ref="poseTexture" type="texture" name="texture_ronin_pose_day_cross" />
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<events>
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<set property="ronin->bodyMaterial->texture" value="&baseBodyTexture->texture" type="Texture*" />
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<set property="ronin->faceMaterial->texture" value="&faceTest->texture" type="Texture*" />
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<set property="ronin->poseMaterial->texture" value="&poseTexture->texture" type="Texture*" />
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<text>
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<string lang="en"><font style="italics">whoa</font></string>
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</text>
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</events>
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</vnscene>
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