Prepping for ronin
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# https://opensource.org/licenses/MIT
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tool_prefab(${CMAKE_CURRENT_LIST_DIR}/EthPrefab.xml)
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tool_prefab(${CMAKE_CURRENT_LIST_DIR}/RoninPrefab.xml)
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tool_prefab(${CMAKE_CURRENT_LIST_DIR}/VNTextbox.xml)
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tool_prefab(${CMAKE_CURRENT_LIST_DIR}/VNTextboxMonologue.xml)
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<prefab name="EthPrefab" extend="prefabs/EthPrefabBase" type="">
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<prefab name="EthPrefab" type="">
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<item>
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<MeshRenderer />
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<QuadMeshHost xy0="-0.39118198874, .66439962476547842402" xy1="0.39118198874, 0" />
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19
assets/games/liminal/prefabs/RoninPrefab.xml
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19
assets/games/liminal/prefabs/RoninPrefab.xml
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<prefab name="RoninPrefab" type="">
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<item>
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<MeshRenderer />
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<QuadMeshHost xy0="-0.5, 1" xy1="0.5, 0" />
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<SimpleTexturedMaterial ref="bodyMaterial" opaque="false" />
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</item>
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<item>
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<MeshRenderer />
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<QuadMeshHost xy0="-0.5, 1" xy1="0.5, 0" />
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<SimpleTexturedMaterial ref="faceMaterial" opaque="false" />
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</item>
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<item>
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<MeshRenderer />
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<QuadMeshHost xy0="-0.5, 1" xy1="0.5, 0" />
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<SimpleTexturedMaterial ref="poseMaterial" opaque="false" />
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</item>
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</prefab>
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