Character is rendering in-game
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@ -28,6 +28,8 @@ void skywallInit(primitive_t *primitive) {
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r = p * MATH_PI * 2.0f;// Convert % to radians
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}
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r += mathDeg2Rad(90);
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// Determine the X/Z for the given radian
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x = SKYWALL_SIZE * (float)cos(r);
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z = SKYWALL_SIZE * (float)sin(r);
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