Character is rendering in-game
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@ -7,7 +7,7 @@
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void main() {
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mediump vec4 color = texture(u_Text, TexCoord);
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if(color.a == 0.0) discard;
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// if(color.a == 0.0) discard;
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FragColor = color;
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}
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#else
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@ -19,7 +19,7 @@
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void main() {
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vec4 color = texture(u_Text, TexCoord);
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if(color.a == 0.0) discard;
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// if(color.a == 0.0) discard;
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FragColor = color;
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}
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#endif
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