XML structured much better

This commit is contained in:
2023-05-18 21:51:22 -07:00
parent a42ddd8e9e
commit feb4238165
4 changed files with 9 additions and 9 deletions

View File

@@ -18,7 +18,7 @@ std::map<std::string, std::string> PrefabTool::getOptionalFlags() {
int32_t PrefabTool::start() {
File input = File(flags["input"]);
if(!input.exists()) {
std::cout << "Input file does not exist!" << std::endl;
std::cout << "Input file " + input.filename + " does not exist!" << std::endl;
return 1;
}

View File

@@ -18,7 +18,7 @@ std::map<std::string, std::string> SceneTool::getOptionalFlags() {
int32_t SceneTool::start() {
File input = File(flags["input"]);
if(!input.exists()) {
std::cout << "Input file does not exist!" << std::endl;
std::cout << "Input file " + input.filename + " does not exist!" << std::endl;
return 1;
}

View File

@@ -18,7 +18,7 @@ std::map<std::string, std::string> VNSceneTool::getOptionalFlags() {
int32_t VNSceneTool::start() {
File input = File(flags["input"]);
if(!input.exists()) {
std::cout << "Input file does not exist!" << std::endl;
std::cout << "Input file " + input.filename + " does not exist!" << std::endl;
return 1;
}