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@ -7,6 +7,7 @@
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#include "game.h"
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bool gameInit(game_t *game) {
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ASSERT_NOT_NULL(game);
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@ -17,11 +17,13 @@
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typedef struct {
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engine_t engine;
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camera_t camera;
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standardshader_t shader;
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primitive_t quad;
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assetmanagerholder_t owner;
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assetmanageritem_t *item;
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scenemana
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} game_t;
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/**
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