First phase moving from STBTT to FreeType

This commit is contained in:
2023-05-22 11:25:59 -07:00
parent 6069c71384
commit fd6d6ab677
22 changed files with 332 additions and 21 deletions

View File

@ -8,8 +8,10 @@
#include "display/BackBufferRenderTarget.hpp"
#include "display/shader/ShaderManager.hpp"
#include "display/shader/SimpleTexturedShader.hpp"
#include "display/shader/FontShader.hpp"
#include "display/shader/UIShaderProgram.hpp"
#include "display/RenderPipeline.hpp"
#include "display/font/FontManager.hpp"
#include "display/font/ExampleFont.hpp"
namespace Dawn {
@ -17,13 +19,16 @@ namespace Dawn {
private:
RenderPipeline renderPipeline;
ShaderManager shaderManager;
FontManager fontManager;
shaderlock_t lockSimpleTextured = -1;
shaderlock_t lockUIShaderProgram = -1;
shaderlock_t lockFontShader = -1;
public:
BackBufferRenderTarget backBuffer;
SimpleTexturedShader *simpleTexturedShader = nullptr;
SimpleTexturedShader *uiShader = nullptr;
FontShader *fontShader = nullptr;
ExampleFont defaultFont;
/**
@ -34,6 +39,7 @@ namespace Dawn {
RenderTarget * getBackBuffer() override;
RenderPipeline * getRenderPipeline() override;
ShaderManager * getShaderManager() override;
FontManager * getFontManager() override;
void setRenderFlags(renderflag_t renderFlags) override;
void init() override;
void update() override;