Working on doing things properly.
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30
src/CMakeLists.txt
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30
src/CMakeLists.txt
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# Copyright (c) 2021 Dominic Msters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Add Sources
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file(GLOB_RECURSE SOURCES *.c)
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add_library(src STATIC ${SOURCES})
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target_include_directories(src PUBLIC ${CMAKE_CURRENT_LIST_DIR})
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target_link_libraries(src PUBLIC
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glfw
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cglm
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stb
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cglm
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duktape
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glad_gl_core_33
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)
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# Set up flags
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target_compile_definitions(src PRIVATE
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SETTING_PLATFORM_GLFW=1
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SETTING_PLATFORM=1
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SETTING_PLATFORM_USE_GLAD=1
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SETTING_ASSET_PREFIX="../assets/"
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SETTING_GAME_NAME="DawnGame"
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SETTING_GAME_POKER=1
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SETTING_GAME_DAWN=2
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SETTING_GAME_SANDBOX=3
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SETTING_GAME=1
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)
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0
src/config.h
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0
src/config.h
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@ -13,6 +13,9 @@
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#include "../display/render.h"
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typedef struct {
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/** Name of the game */
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char *name;
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/** Time Manager for the game */
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epoch_t time;
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27
src/libs.h
27
src/libs.h
@ -5,33 +5,15 @@
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#pragma once
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// Settings
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#include "config.h"
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// Static Libs
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#include <cglm/cglm.h>
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#include <glad/gl.h>
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#include <GLFW/glfw3.h>
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#include <duktape.h>
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#if SETTING_PLATFORM_USE_GLAD == 1
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#include <glad/glad.h>
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#else
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#include <GL/gl.h>
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#endif
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#if SETTING_PLATFORM == SETTING_PLATFORM_GLFW
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#include <GLFW/glfw3.h>
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#elif SETTING_PLATFORM == SETTING_PLATFORM_SDL
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#include "SDL.h"
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#include "SDL_opengl.h"
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#elif SETTING_PLATFORM == SETTING_PLATFORM_GBM
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#include <xf86drm.h>
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#include <xf86drmMode.h>
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#include <gbm.h>
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#endif
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#include <cglm/cglm.h>
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#include <stb_image.h>
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#include <stb_truetype.h>
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// Standard Libs
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#include <stdio.h>
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#include <stdint.h>
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@ -51,5 +33,6 @@
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# define sleep(n) _sleep(n)
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#endif
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#else
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// Unix Fixes
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#include <unistd.h>
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#endif
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