Working on doing things properly.
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142
CMakeLists.txt
142
CMakeLists.txt
@@ -8,141 +8,13 @@ cmake_minimum_required(VERSION 3.13)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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#Include
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include(FetchContent)
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################################ Setting Defs ##################################
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set(SETTING_PLATFORM_GLFW 1)
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set(SETTING_PLATFORM_SDL 2)
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# Game Settings
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set(SETTING_GAME_POKER 1)
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set(SETTING_GAME_DAWN 2)
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set(SETTING_GAME_SANDBOX 3)
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set(SETTING_GAME SETTING_GAME_DAWN)
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set(SETTING_GAME_NAME "DawnGame")
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################################## Targets #####################################
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set(SETTING_TARGET_WIN32 1)
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set(SETTING_TARGET_RG351 2)
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set(SETTING_TARGET SETTING_TARGET_WIN32)
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# Win32
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if(${SETTING_TARGET} EQUAL ${SETTING_TARGET_WIN32})
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set(SETTING_PLATFORM SETTING_PLATFORM_GLFW)
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set(SETTING_PLATFORM_USE_GLAD 1)
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set(SETTING_ASSET_PREFIX "../assets/")
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endif()
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# RG351
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if(${SETTING_TARGET} EQUAL ${SETTING_TARGET_RG351})
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set(SETTING_PLATFORM SETTING_PLATFORM_SDL)
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set(SETTING_PLATFORM_USE_GLAD 1)
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set(SETTING_ASSET_PREFIX "assets/")
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endif()
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# Configuring
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configure_file(config.h.in config.h)
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set(DEPS_DIR "${PROJECT_BINARY_DIR}/_deps/${SETTING_TARGET}")
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#################################### PROJECT ###################################
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project(${SETTING_GAME_NAME} VERSION 1.0)
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##################################### SRCS #####################################
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file(GLOB_RECURSE SOURCE_FILES ${CMAKE_SOURCE_DIR}/src/*.c)
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file(GLOB_RECURSE HEADER_FILES ${CMAKE_SOURCE_DIR}/src/*.h)
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# GLFW Sources
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GLFW})
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file(GLOB_RECURSE SRC ${CMAKE_SOURCE_DIR}/platform/glfw/*.c)
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file(GLOB_RECURSE HDRS ${CMAKE_SOURCE_DIR}/platform/glfw/*.h)
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list(APPEND SOURCE_FILES ${SRC})
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list(APPEND HEADER_FILES ${HDRS})
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endif()
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# SDL Sources
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_SDL})
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file(GLOB_RECURSE SRC ${CMAKE_SOURCE_DIR}/platform/sdl/*.c)
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file(GLOB_RECURSE HDRS ${CMAKE_SOURCE_DIR}/platform/sdl/*.h)
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list(APPEND SOURCE_FILES ${SRC})
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list(APPEND HEADER_FILES ${HDRS})
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endif()
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#################################### ASSETS ####################################
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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set(GAME_NAME DawnGame)
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set(GAME_VERSION 1.0)
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##################################### LIBS #####################################
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include_directories(${CMAKE_SOURCE_DIR}/lib/stb)
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add_subdirectory(lib)
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add_subdirectory(src)
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add_subdirectory(client)
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# RG351
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if(${SETTING_TARGET} EQUAL ${SETTING_TARGET_RG351})
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include_directories(${CMAKE_SOURCE_DIR}/include/rg351)
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include_directories(${CMAKE_SOURCE_DIR}/include/rg351/SDL2)
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endif()
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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################################## EXECUTABLE ##################################
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add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES} ${SCRIPT_FILES})
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################################# STATIC LIBS ##################################
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# Math
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if(NOT WIN32)
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target_link_libraries(${PROJECT_NAME} m)
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endif()
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# GLAD
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if(${SETTING_PLATFORM_USE_GLAD} EQUAL 1)
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/glad)
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target_link_libraries(${PROJECT_NAME} glad)
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endif()
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# GLFW
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_GLFW})
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if(NOT glfw3_FOUND)
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FetchContent_Declare(
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glfw
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GIT_REPOSITORY https://github.com/glfw/glfw
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GIT_TAG 3.3.4
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)
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FetchContent_MakeAvailable(glfw)
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endif()
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target_link_libraries(${PROJECT_NAME} glfw)
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endif()
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# SDL
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if(${SETTING_PLATFORM} EQUAL ${SETTING_PLATFORM_SDL})
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES})
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endif()
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# CGLM
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if(NOT cglm_FOUND)
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FetchContent_Declare(
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cglm
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GIT_REPOSITORY https://github.com/recp/cglm
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GIT_TAG v0.8.3
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)
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FetchContent_MakeAvailable(cglm)
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endif()
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target_link_libraries(${PROJECT_NAME} cglm)
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# Duktape
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/duktape)
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target_link_libraries(${PROJECT_NAME} duktape)
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# OpenGL
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find_package(OpenGL REQUIRED)
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if(${SETTING_TARGET} EQUAL ${SETTING_TARGET_RG351})
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target_link_libraries(${PROJECT_NAME} OpenGL::OpenGL)
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else()
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target_link_libraries(${PROJECT_NAME} OpenGL::GL)
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endif()
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# CMake
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target_link_libraries(${PROJECT_NAME} ${CMAKE_DL_LIBS})
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#################################### ASSETS ####################################
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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