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@ -48,4 +48,9 @@ std::shared_ptr<Scene> Game::getCurrentScene() {
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}
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Game::~Game() {
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currentScene = nullptr;
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nextFrameScene = nullptr;
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assertTrue(SCENE_ITEMS_ACTIVE == 0, "Some scene items are still active?");
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assertTrue(SCENE_COMPONENTS_ACTIVE == 0, "Some scene components are still active?");
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}
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