Even more refactoring
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@ -11,10 +11,6 @@ bool pokerPlayerIsAlive(pokerplayer_t *player) {
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return !(player->state & (POKER_PLAYER_STATE_FOLDED|POKER_PLAYER_STATE_OUT));
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}
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bool pokerPlayerIsHuman(poker_t *poker, pokerplayer_t *player) {
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return (poker->players + POKER_PLAYER_HUMAN_INDEX) == player;
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}
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void pokerPlayerReset(pokerplayer_t *player) {
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player->cardCount = 0;
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player->currentBet = 0;
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