Fixed many casting issues.
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@@ -23,8 +23,12 @@ void tilesetInit(tileset_t *tileset,
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tileset->rows = rows;
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// Calculate division sizes (pixels)
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tileset->divX = (width - (borderX * 2) - (gapX * (columns - 1))) / columns;
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tileset->divY = (height - (borderY * 2) - (gapY * (rows - 1))) / rows;
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tileset->divX = (
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(float)width - ((float)borderX * 2.0f) - ((float)gapX * ((float)columns-1))
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) / columns;
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tileset->divY = (
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(float)height - ((float)borderY * 2.0f) - ((float)gapY * ((float)rows - 1))
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) / rows;
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// Calculate the division sizes (units)
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tdivX = tileset->divX / width;
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