Fixed many casting issues.
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@ -112,7 +112,7 @@ int32_t main() {
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}
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void glfwOnResize(GLFWwindow *window, int32_t width, int32_t height) {
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renderSetResolution(&GAME_STATE->engine.render, width, height);
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renderSetResolution(&GAME_STATE->engine.render, (float)width, (float)height);
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}
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void glfwOnKey(GLFWwindow *window,
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