Fixed many casting issues.
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@ -14,26 +14,19 @@
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#define VN_CHARACTER_BLINK_TIME_RANGE_MAX 6
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#define VN_CHARACTER_SIZE 0.5
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/** How many quads the VN Character has. Base, Eyes, Mouth and Eyebrows */
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#define VN_CHARACTER_QUAD_COUNT 4
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typedef struct {
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float x, y, z;
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float yaw, pitch, roll;
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float scaleX, scaleY;
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float blinkStart;
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char *name;
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bool talking;
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tileset_t tilesetEyes;
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tileset_t tilesetMouth;
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texture_t *textureEyes;
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texture_t *textureBody;
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texture_t *textureMouth;
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texture_t *textureFace;
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primitive_t primitive;
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texture_t *texture;
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primitive_t primitiveEyes;
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primitive_t primitiveBody;
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primitive_t primitiveMouth;
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primitive_t primitiveFace;
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} vncharacter_t;
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int32_t baseWidth, baseHeight;
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int32_t faceWidth, faceHeight;
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} vncharacter_t;
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