Boredom
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@ -7,14 +7,14 @@
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#include "dawngame.h"
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bool dawnGameInit(game_t *game) {
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bool dawnGameInit(dawngame_t *game) {
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return true;
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}
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void dawnGameUpdate(game_t *game) {
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void dawnGameUpdate(dawngame_t *game) {
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}
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void dawnGameDispose(game_t *game) {
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void dawnGameDispose(dawngame_t *game) {
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}
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@ -7,7 +7,7 @@
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#pragma once
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#include "../../libs.h"
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#include "../game.h"
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#include "../../engine/engine.h"
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typedef struct {
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engine_t engine;
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@ -19,18 +19,18 @@ typedef struct {
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* @param game Game to instanciate.
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* @return True if successful otherwise false.
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*/
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bool dawnGameInit(game_t *game);
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bool dawnGameInit(dawngame_t *game);
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/**
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* Update the Dawn Game Instance.
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*
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* @param game Game to update.
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*/
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void dawnGameUpdate(game_t *game);
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void dawnGameUpdate(dawngame_t *game);
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/**
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* Cleanup the dawn game instance.
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*
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* @param game Game to dispose.
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*/
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void dawnGameDispose(game_t *game);
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void dawnGameDispose(dawngame_t *game);
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