Wow! I can't believe I haven't started this project again!
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@@ -67,6 +67,35 @@ AssetDataLoader::AssetDataLoader(std::string fileName) : fileName(fileName) {
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);
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}
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size_t AssetDataLoader::getSize() {
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assertTrue(this->assetArchiveEntry != nullptr, "AssetDataLoader::getSize: Entry is NULL!");
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assertTrue(archive_entry_size_is_set(assetArchiveEntry), "assetGetSize: Entry size is not set!");
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return archive_entry_size(assetArchiveEntry);
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}
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size_t AssetDataLoader::getPosition() {
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assertNotNull(this->assetArchiveFile, "AssetDataLoader::getPosition: File is not open!");
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return this->position;
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}
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std::string AssetDataLoader::getEntireContentsAsString() {
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if(!this->isOpen()) {
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this->open();
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} else {
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this->rewind();
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}
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std::string buffer;
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buffer.resize(this->getSize());
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this->read((uint8_t*)buffer.data(), buffer.size());
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this->close();
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return buffer;
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}
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bool_t AssetDataLoader::isOpen() {
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return this->assetArchive != nullptr;
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}
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void AssetDataLoader::open() {
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assertNull(this->assetArchiveFile, "AssetDataLoader::open: File is already open");
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assertNull(this->assetArchive, "AssetDataLoader::open: Archive is already open");
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@@ -156,12 +185,6 @@ size_t AssetDataLoader::readUntil(
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return i;
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}
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size_t AssetDataLoader::getSize() {
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assertTrue(this->assetArchiveEntry != nullptr, "AssetDataLoader::getSize: Entry is NULL!");
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assertTrue(archive_entry_size_is_set(assetArchiveEntry), "assetGetSize: Entry size is not set!");
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return archive_entry_size(assetArchiveEntry);
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}
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size_t AssetDataLoader::skip(size_t n) {
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assertTrue(n >= 0, "AssetDataLoader::skip: Byte count must be greater than 0.");
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@@ -185,16 +208,14 @@ size_t AssetDataLoader::setPosition(const size_t position) {
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}
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void AssetDataLoader::rewind() {
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assertTrue(this->isOpen(), "Asset is not open!");
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if(this->position == 0) return;
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// TODO: See if I can optimize this
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this->close();
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this->open();
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}
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size_t AssetDataLoader::getPosition() {
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assertNotNull(this->assetArchiveFile, "AssetDataLoader::getPosition: File is not open!");
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return this->position;
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}
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AssetDataLoader::~AssetDataLoader() {
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if(this->assetArchiveFile != nullptr) this->close();
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}
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@@ -89,6 +89,33 @@ namespace Dawn {
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* @param fileName File name of the asset that is to be loaded.
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*/
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AssetDataLoader(std::string filename);
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/**
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* Get the size of the asset.
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* @return The size of the asset in bytes.
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*/
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size_t getSize();
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/**
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* Returns the current position of the read head.
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*
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* @return The current read head position.
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*/
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size_t getPosition();
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/**
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* Get the entire contents of the asset as a string.
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*
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* @return The entire contents of the asset as a string.
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*/
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std::string getEntireContentsAsString();
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/**
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* Check if the asset is open.
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*
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* @return True if the asset is open, otherwise false.
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*/
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bool_t isOpen();
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/**
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* Platform-centric method to open a file buffer to an asset.
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@@ -123,12 +150,6 @@ namespace Dawn {
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const size_t maxSize,
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const char_t delimiter
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);
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/**
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* Get the size of the asset.
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* @return The size of the asset in bytes.
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*/
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size_t getSize();
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/**
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* Skips the read head forward to a given position.
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@@ -151,13 +172,6 @@ namespace Dawn {
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*/
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size_t setPosition(const size_t absolutePosition);
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/**
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* Returns the current position of the read head.
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*
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* @return The current read head position.
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*/
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size_t getPosition();
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/**
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* Cleanup the asset loader.
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*/
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@@ -92,11 +92,24 @@ namespace Dawn {
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* @param fontSize The font size to get the truetype asset of.
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* @return The asset loader for the given asset.
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*/
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template<class T>
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std::shared_ptr<T> get(
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const std::string filename,
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const uint32_t fontSize
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);
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// std::shared_ptr<TrueTypeTexture> get(
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// const std::string filename,
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// const uint32_t fontSize
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// ) {
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// auto existing = this->getExisting<TrueTypeLoader>(filename);
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// if(existing) {
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// // Check pointer hasn't gone stale, if it has remove it and create new.
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// auto texture = existing->getTexture(fontSize);
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// if(texture) return texture;
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// this->removeExisting(filename);
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// }
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// std::shared_ptr<TrueTypeLoader> loader = std::make_shared<TrueTypeLoader>(
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// filename
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// );
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// pendingAssetLoaders.push_back(std::static_pointer_cast<AssetLoader>(loader));
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// return loader->getTexture(fontSize);
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// }
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/**
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* Dispose the asset manager, and all attached assets.
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@@ -7,4 +7,6 @@
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target_sources(${DAWN_TARGET_NAME}
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PRIVATE
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TextureLoader.cpp
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JSONLoader.cpp
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TrueTypeLoader.cpp
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)
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33
src/dawn/asset/loaders/JSONLoader.cpp
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33
src/dawn/asset/loaders/JSONLoader.cpp
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@@ -0,0 +1,33 @@
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// Copyright (c) 2024 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "JSONLoader.hpp"
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using namespace Dawn;
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JSONLoader::JSONLoader(const std::string name) :
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AssetLoader(name),
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loader(name),
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state(JSONLoaderState::INITIAL)
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{
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}
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void JSONLoader::updateAsync() {
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if(this->state != JSONLoaderState::INITIAL) return;
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this->state = JSONLoaderState::LOADING_JSON;
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std::string jsonContents = loader.getEntireContentsAsString();
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this->data = json::parse(jsonContents);
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this->state = JSONLoaderState::DONE;
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this->loaded = true;
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}
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void JSONLoader::updateSync() {
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}
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JSONLoader::~JSONLoader() {
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}
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33
src/dawn/asset/loaders/JSONLoader.hpp
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33
src/dawn/asset/loaders/JSONLoader.hpp
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@@ -0,0 +1,33 @@
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// Copyright (c) 2024 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "asset/AssetLoader.hpp"
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#include "asset/AssetDataLoader.hpp"
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#include <nlohmann/json.hpp>
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using json = nlohmann::json;
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namespace Dawn {
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enum class JSONLoaderState {
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INITIAL,
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LOADING_JSON,
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DONE
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};
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class JSONLoader : public AssetLoader {
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protected:
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AssetDataLoader loader;
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enum JSONLoaderState state;
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public:
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json data;
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JSONLoader(const std::string name);
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void updateSync() override;
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void updateAsync() override;
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~JSONLoader();
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};
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}
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97
src/dawn/asset/loaders/TrueTypeLoader.cpp
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97
src/dawn/asset/loaders/TrueTypeLoader.cpp
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@@ -0,0 +1,97 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "TrueTypeLoader.hpp"
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#include "assert/assert.hpp"
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using namespace Dawn;
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TrueTypeLoader::TrueTypeLoader(const std::string name) :
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AssetLoader(name),
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loader(name + ".ttf")
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{
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// Init the font.
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auto ret = FT_Init_FreeType(&fontLibrary);
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assertTrue(ret == 0, "Failed to initialize FreeType library.");
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}
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void TrueTypeLoader::updateSync() {
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if(state != TrueTypeLoaderState::ASYNC_DONE) return;
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state = TrueTypeLoaderState::SYNC_LOADING;
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// Init all the textures.
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auto it = textures.begin();
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while(it != textures.end()) {
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auto texture = it->second.lock();
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if(texture) {
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texture->setFace(face);
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it++;
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continue;
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}
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it = textures.erase(it);
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}
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// Done
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state = TrueTypeLoaderState::SYNC_DONE;
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this->loaded = true;
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}
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void TrueTypeLoader::updateAsync() {
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if(state != TrueTypeLoaderState::INITIAL) return;
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state = TrueTypeLoaderState::ASYNC_LOADING;
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// Load the data.
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this->loader.open();
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size_t size = loader.getSize();
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buffer = new uint8_t[size];
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// Read the data.
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size_t readSize = loader.read(buffer, size);
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assertTrue(readSize == size, "Failed to read all data from TrueTypeLoader.");
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// Init the font.
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auto ret = FT_New_Memory_Face(fontLibrary, buffer, size, 0, &face);
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assertTrue(ret == 0, "Failed to load font face.");
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// Now close the asset loader
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loader.close();
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state = TrueTypeLoaderState::ASYNC_DONE;
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}
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std::shared_ptr<TrueTypeTexture> TrueTypeLoader::getTexture(
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const uint32_t fontSize
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) {
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// Check if we have the texture already and it hasn't gone stale.
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auto it = textures.find(fontSize);
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if(it != textures.end()) {
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if(!it->second.expired()) return it->second.lock();
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textures.erase(it);
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}
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// Create the texture.
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auto texture = std::make_shared<TrueTypeTexture>(fontSize);
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textures[fontSize] = texture;
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if(this->loaded) texture->setFace(face);
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return texture;
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}
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TrueTypeLoader::~TrueTypeLoader() {
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if(
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this->state == TrueTypeLoaderState::SYNC_DONE ||
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this->state == TrueTypeLoaderState::SYNC_LOADING ||
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this->state == TrueTypeLoaderState::ASYNC_DONE
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) {
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FT_Done_Face(face);
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}
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FT_Done_FreeType(fontLibrary);
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if(buffer != nullptr) {
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delete[] buffer;
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buffer = nullptr;
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}
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}
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57
src/dawn/asset/loaders/TrueTypeLoader.hpp
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57
src/dawn/asset/loaders/TrueTypeLoader.hpp
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@@ -0,0 +1,57 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "asset/AssetLoader.hpp"
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#include "asset/AssetDataLoader.hpp"
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#include "display/font/TrueTypeTexture.hpp"
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namespace Dawn {
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enum class TrueTypeLoaderState {
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INITIAL,
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ASYNC_LOADING,
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ASYNC_DONE,
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SYNC_LOADING,
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SYNC_DONE
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};
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class TrueTypeLoader : public AssetLoader {
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protected:
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FT_Library fontLibrary;
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FT_Face face;
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AssetDataLoader loader;
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std::unordered_map<uint32_t, std::weak_ptr<TrueTypeTexture>> textures;
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enum TrueTypeLoaderState state = TrueTypeLoaderState::INITIAL;
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uint8_t *buffer = nullptr;
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public:
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/**
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* Constructs a TrueTypeLoader. You should instead use the parent
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* asset managers' abstracted load method
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*
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* @param name File name asset to load, omitting the extension.
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*/
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TrueTypeLoader(const std::string name);
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void updateSync() override;
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void updateAsync() override;
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/**
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* Returns the texture for the given font size.
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*
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* @param fontSize Font size to get the texture for.
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* @return Texture for the given character.
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*/
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std::shared_ptr<TrueTypeTexture> getTexture(
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const uint32_t fontSize
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);
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/**
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* Dispose / Cleanup the truetype asset. Will also dispose the underlying
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* truetype itself.
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*/
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~TrueTypeLoader();
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};
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}
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