Debug Grid
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@ -74,8 +74,16 @@ void holdemGameInit() {
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void holdemGameUpdate() {
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int32_t lWidth, rWidth, height;
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TIME_STATE.current;
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if(true) {
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cameraPerspective(&HOLDEM_GAME_STATE.cameraLeft, 45,
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((float)RENDER_STATE.width/(float)RENDER_STATE.height), 1.0f, 1000.0f
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);
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cameraLookAt(&HOLDEM_GAME_STATE.cameraLeft, 2, 2, 2, 0, 0, 0);
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shaderUseCamera(GAME_STATE.shaderWorld, &HOLDEM_GAME_STATE.cameraLeft);
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holdemRenderWorld();
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return;
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}
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// Resize Frame buffers.
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lWidth = HOLDEM_GAME_FRAME_LEFT_WIDTH, rWidth = HOLDEM_GAME_FRAME_RIGHT_WIDTH;
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