Refactored.

This commit is contained in:
2021-04-22 13:55:34 +10:00
parent c10754f31b
commit f7c1380f06
62 changed files with 1033 additions and 1391 deletions

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// Copyright (c) 2021 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "../../libs.h"
#include "../../display/primitive.h"
#include "tile.h"
/** When loading a chunk, how many chars to offset (ASCII char to byte) */
#define CHUNK_TILE_LOAD_ASCII 48
/** Width (in tiles) of chunks. */
#define CHUNK_WIDTH 16
/** Height (in tiles) of chunks. */
#define CHUNK_HEIGHT 16
/** Depth (in tiles) of chunks. */
#define CHUNK_DEPTH 8
/** Count of tiles in the chunk. */
#define CHUNK_TILE_COUNT CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH
/** Representation of a chunk, a group of tiles that can be buffered around. */
typedef struct {
/** Position (in absolute chunk coordinates) of this chunk */
int32_t x, y, z;
/** Array of tiles within the chunk */
tileid_t tiles[CHUNK_TILE_COUNT];
/** Ready to be rendered chunk 3d primitive */
primitive_t *primitive;
} chunk_t;

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/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../../libs.h"
#include "tile.h"
#include "chunk.h"
#include "../../display/texture.h"
#include "../../display/tileset.h"
/** Width of map (in chunks) */
#define MAP_WIDTH 3
/** Height of map (in chunks) */
#define MAP_HEIGHT MAP_WIDTH
/** Depth of map (in chunks) */
#define MAP_DEPTH 2
/** Count of chunks in the world */
#define MAP_CHUNK_COUNT MAP_WIDTH * MAP_HEIGHT * MAP_DEPTH
#define MAP_ASSET_TEXTURE "world/tileset.png"
typedef struct {
/** Tile definitions */
tiledef_t *tileDefinitions;
/** Tileset predivided */
tileset_t *tileset;
/** Texture of the tileset */
texture_t *texture;
/** Current (chunk) coordinates of the first chunk in the chunk list */
int32_t x, y, z;
/** Current chunk list, ordered */
chunk_t *chunkList[MAP_CHUNK_COUNT];
/** Chunk array, unordered */
chunk_t chunks[MAP_CHUNK_COUNT];
} map_t;
extern map_t MAP_STATE;

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// Copyright (c) 2021 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "../../libs.h"
/** Width of a tile (in pixels) */
#define TILE_WIDTH 16
/** Height of a tile (in pixels) */
#define TILE_HEIGHT 16
/** What a NULL tile is represented as. */
#define TILE_NULL 0x00
/** Bitwise Flags from tiles. */
typedef uint8_t tileflag_t;
/** Tile ID */
typedef uint8_t tileid_t;
/** Representation of the information of a tile within a tilemap. */
typedef struct {
/** Flags of the tile */
tileflag_t flags;
/** How many indices and vertices a tile with this definition has. */
int32_t indiceCount, verticeCount;
} tiledef_t;