Refactored.
This commit is contained in:
23
include/dawn/display/texture.h
Normal file
23
include/dawn/display/texture.h
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) 2021 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "../libs.h"
|
||||
|
||||
/**
|
||||
* Structure detailing information about a texture.
|
||||
* Because we plan to upload the pixels of a texture into the GPU, we don't
|
||||
* store the pixels in memory because we don't need to!
|
||||
*/
|
||||
typedef struct {
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
GLuint id;
|
||||
} texture_t;
|
||||
|
||||
/** Information about a single pixel. */
|
||||
typedef struct {
|
||||
uint8_t r, g, b, a ;
|
||||
} pixel_t;
|
Reference in New Issue
Block a user