Did some tweaks to the CMakeLists
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@ -7,6 +7,8 @@
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#pragma once
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#include <unity.h>
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#include <poker/poker.h>
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#include <poker/player.h>
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#include <poker/dealer.h>
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int test_dealer_h();
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@ -88,7 +88,7 @@ void test_pokerPotAddPlayer_should_AddAPlayer(void) {
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TEST_ASSERT_EQUAL_UINT8(0x00, pot->players[1]);
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}
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void test_pokerPotGetSumOfChipsForPlayer_should_SumPlayersPotsChips(){
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void test_pokerPotGetSumOfChipsForPlayer_should_SumPlayersPotsChips(void){
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poker_t poker;
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uint8_t p0i, p1i;
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pokerplayer_t *p0;
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@ -7,6 +7,7 @@
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#pragma once
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#include <unity.h>
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#include <poker/poker.h>
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#include <poker/winner.h>
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int test_winner_h();
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