Did some tweaks to the CMakeLists
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@ -3,12 +3,32 @@
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Definitions
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add_compile_definitions(
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SETTING_PLATFORM_GLFW=1
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SETTING_PLATFORM=1
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SETTING_PLATFORM_USE_GLAD=1
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)
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# Libraries
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target_link_libraries(${PROJECT_NAME}
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PUBLIC
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glfw
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glad
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)
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# Sources
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file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/*.c)
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file(GLOB_RECURSE HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/*.h)
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add_executable(${PROJECT_NAME} ${SOURCES})
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target_link_libraries(${PROJECT_NAME}
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game
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glfw
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glad
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target_sources(${PROJECT_NAME}
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PRIVATE
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${SOURCES}
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${HEADERS}
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)
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# Includes
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target_include_directories(${PROJECT_NAME}
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PUBLIC
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${CMAKE_CURRENT_LIST_DIR}
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)
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@ -72,6 +72,9 @@ int32_t main() {
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inputBind(input, INPUT_MOUSE_X, GLFW_PLATFORM_INPUT_MOUSE_X);
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inputBind(input, INPUT_MOUSE_Y, GLFW_PLATFORM_INPUT_MOUSE_Y);
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// Set up the client
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game->engine.client.setTitle = &glfwClientSetTitle;
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// Set up some GLFW stuff
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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glfwSetWindowTitle(window, game->engine.name);
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@ -139,4 +142,8 @@ inputsource_t glfwGetInputSourceForKey(int32_t key) {
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key <= GLFW_KEY_MENU ? key - GLFW_KEY_ESCAPE + GLFW_KEY_GRAVE_ACCENT :
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key
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) % INPUT_SOURCE_COUNT);
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}
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void glfwClientSetTitle(char *name) {
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glfwSetWindowTitle(window, name);
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}
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@ -52,4 +52,7 @@ void glfwOnCursor(GLFWwindow *window, double x, double y);
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* @param key Key to get the input source for.
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* @return The input source.
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*/
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inputsource_t glfwGetInputSourceForKey(int32_t key);
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inputsource_t glfwGetInputSourceForKey(int32_t key);
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/** GLFW Client Methods */
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void glfwClientSetTitle(char *name);
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