Still working on my scrolling text and bug fixing.
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@ -84,9 +84,6 @@ typedef struct {
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/** Frames to hold the world and GUI render outputs */
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framebuffer_t frameWorld, frameGui;
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/** Game's Font */
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font_t font;
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/** Game's Shader */
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shader_t shader;
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@ -96,16 +93,6 @@ typedef struct {
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/** Refer to POKER_GUI_HEIGHT */
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float guiWidth;
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/** Last frame's GUI width, used to track font wrapping */
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float textLastWidth;
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/** Primitive to hold talking text */
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primitive_t talkPrimitive;
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/** Current spoken text, tracked in-case of re-render */
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char *talkText;
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/** Information about the current rendered text */
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fonttextinfo_t *talkTextInfo;
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texture_t chipTexture;
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primitive_t chipPrimitive;
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