Added PS Vita support

This commit is contained in:
2023-03-14 00:20:43 -07:00
parent 3587efb9ad
commit f5c5d1f49d
39 changed files with 937 additions and 340 deletions

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@ -13,7 +13,6 @@
#include "input/InputBinds.hpp"
#include "locale/LocaleManager.hpp"
#include "save/SaveManager.hpp"
#include "audio/AudioManager.hpp"
// #include "scene/SceneItemComponentList.hpp"
#define DAWN_GAME_INIT_RESULT_SUCCESS 0

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@ -14,13 +14,4 @@ target_sources(${DAWN_TARGET_NAME}
PixelPerfectCamera.cpp
TiledSprite.cpp
SimpleRenderTargetQuad.cpp
)
tool_scenecomponent(AnimationController scene/components/display/AnimationController.hpp)
tool_scenecomponent(Camera scene/components/display/Camera.hpp)
tool_scenecomponent(Material scene/components/display/Material.hpp)
tool_scenecomponent(MeshHost scene/components/display/MeshHost.hpp)
tool_scenecomponent(MeshRenderer scene/components/display/MeshRenderer.hpp)
tool_scenecomponent(PixelPerfectCamera scene/components/display/PixelPerfectCamera.hpp)
tool_scenecomponent(TiledSprite scene/components/display/TiledSprite.hpp)
tool_scenecomponent(SimpleRenderTargetQuad scene/components/display/SimpleRenderTargetQuad.hpp)
)

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@ -7,6 +7,4 @@
target_sources(${DAWN_TARGET_NAME}
PRIVATE
ExampleSpin.cpp
)
tool_scenecomponent(ExampleSpin scene/components/example/ExampleSpin.hpp)
)

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@ -8,7 +8,4 @@ target_sources(${DAWN_TARGET_NAME}
PRIVATE
Collider3D.cpp
CubeCollider.cpp
)
tool_scenecomponent(Collider3D scene/components/physics/3d/Collider3D.hpp)
tool_scenecomponent(CubeCollider scene/components/physics/3d/CubeCollider.hpp)
)

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@ -8,7 +8,4 @@ target_sources(${DAWN_TARGET_NAME}
PRIVATE
SubSceneCameraAlign.cpp
SubSceneController.cpp
)
tool_scenecomponent(SubSceneCameraAlign scene/components/scene/SubSceneCameraAlign.hpp)
tool_scenecomponent(SubSceneController scene/components/scene/SubSceneController.hpp)
)

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@ -8,7 +8,4 @@ target_sources(${DAWN_TARGET_NAME}
PRIVATE
SimpleVisualNovelBackground.cpp
VisualNovelCharacter.cpp
)
tool_scenecomponent(SimpleVisualNovelBackground visualnovel/components/SimpleVisualNovelBackground.hpp)
tool_scenecomponent(VisualNovelCharacter visualnovel/components/VisualNovelCharacter.hpp)
)