Technically refactored.
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@@ -7,18 +7,17 @@
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#pragma once
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#include "../../libs.h"
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#include "../../poker/poker.h"
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#include "../../vn/conversation/talk.h"
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#include "../../vn/vnscene.h"
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#include "../../util/array.h"
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#include "../../engine/thread.h"
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#include "../../scene/loadingscene.h"
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#include "pokergame.h"
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#include "pokergameassets.h"
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#include "pokerui.h"
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#include "pokerworld.h"
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#include "pokergameaction.h"
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#include "actions/start.h"
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#include "../../scene/scene.h"
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#include "../file/assetmanager.h"
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#include "scenes/gamescene.h"
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typedef struct {
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/** Game Engine Instance */
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engine_t engine;
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/** Main game scene */
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pokergamescene_t gameScene;
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} pokergame_t;
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/**
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* Initializes the game state for the poker game.
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