Technically refactored.
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@ -2,10 +2,9 @@
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in vec2 TexCoord;
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uniform sampler2D u_Text;
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uniform vec4 u_Colr;
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out vec4 FragColor;
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void main() {
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vec4 color = texture(u_Text, TexCoord);
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FragColor = color * u_Colr;
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FragColor = color;
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}
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