Testing textures
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		| @@ -107,7 +107,7 @@ std::vector<struct ShaderPassItem> SimpleTexturedShader::getPassItems( | ||||
|   Material *material, | ||||
|   Camera *camera | ||||
| ) { | ||||
|   SimpleTexturedMaterial *simpleMaterial = dynamic_cast<SimpleTexturedMaterial*>(material); | ||||
|   auto simpleMaterial = dynamic_cast<SimpleTexturedMaterial*>(material); | ||||
|   assertNotNull(simpleMaterial); | ||||
|  | ||||
|   struct ShaderPassItem onlyPass; | ||||
|   | ||||
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