Testing textures
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@ -107,7 +107,7 @@ std::vector<struct ShaderPassItem> SimpleTexturedShader::getPassItems(
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Material *material,
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Camera *camera
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) {
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SimpleTexturedMaterial *simpleMaterial = dynamic_cast<SimpleTexturedMaterial*>(material);
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auto simpleMaterial = dynamic_cast<SimpleTexturedMaterial*>(material);
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assertNotNull(simpleMaterial);
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struct ShaderPassItem onlyPass;
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