Court is now in session
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@ -30,6 +30,9 @@
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#define HOLDEM_GAME_FRAME_RIGHT_WIDTH (\
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RENDER_STATE.width - HOLDEM_GAME_FRAME_LEFT_WIDTH - 1\
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)
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#define HOLDEM_GAME_CARD_WIDTH 0.05
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#define HOLDEM_GAME_CARD_HEIGHT 0.07
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#define HOLDEM_GAME_CARD_DEPTH 0.001
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/** Texas Hold'em Player State */
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@ -71,13 +74,16 @@ typedef struct {
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holdemplayer_t players[HOLDEM_PLAYER_COUNT];
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} holdemmatch_t;
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typedef struct {
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holdemmatch_t match;
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texture_t *kagamiTexture;
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tileset_t *kagamiTileset;
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primitive_t *kagamiQuad;
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primitive_t *cube;
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texture_t *texture;
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texture_t *cardTexture;
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tileset_t *cardTileset;
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primitive_t *cardPrimitive;
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/** Game Render Frames */
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framebuffer_t *frameLeft;
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