Final commit pre C++

This commit is contained in:
2021-11-25 08:31:35 -08:00
parent 6c9eb8b685
commit f333cc47fa
36 changed files with 266 additions and 354 deletions

View File

@ -9,6 +9,7 @@
#include "item.h"
#include "../xml.h"
#include "../asset.h"
#include "../../save/save.h"
/**
* Load the given texture scale for a scaled texture.
@ -17,14 +18,33 @@
* @param owner Owner ID requesting to load this resource.
* @param path Path of the texture size sets
* @param file Name of the texture that was generated.
* @param scale Scale to load.
* @return A pointer to the asset manager item for tracking.
*/
assetmanageritem_t * assetManagerLoadScaledTexture(
assetmanager_t *manager, assetmanagerowner_t owner,
char *path, char *file, uint8_t scale
assetmanager_t *manager, assetmanagerowner_t owner, char *path, char *file
);
bool _assetManagerLoaderScaledTextureAsync(assetmanageritem_t *item);
bool _assetManagerLoaderScaledTextureSync(assetmanageritem_t *item);
bool _assetManagerLoaderScaledTextureDispose(assetmanageritem_t *item);
bool _assetManagerLoaderScaledTextureDispose(assetmanageritem_t *item);
/**
* Private method to resize a texture after it has been loaded.
*
* @param manager
* @param item
* @param scale
* @return true
* @return false
*/
bool _assetManagerLoaderScaledTextureResize(
assetmanager_t *manager, assetmanageritem_t *item, uint8_t scale
);
/**
* Method that when called will scan the asset manager and find any scaled
* textures that need resizing, and resize them.
*
* @param manager Manager to check against.
*/
void assetManagerScaledTextureRescaleAll(assetmanager_t *manager);