Reworking everything about shaders.
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@ -7,8 +7,6 @@
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#pragma once
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#include "../libs.h"
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#include "../display/shader.h"
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#include "../display/texture.h"
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#include "../display/font.h"
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#if !defined(ASSET_PREFIX)
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@ -5,10 +5,10 @@
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#pragma once
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#include "../../libs.h"
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#include "../../display/shader.h"
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#include "../../display/shaderprogram.h"
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typedef struct {
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shader_t shader;
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shaderprogram_t shader;
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char *fileVert;
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char *fileFrag;
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char *dataVert;
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