Flip Y coordinates on textures on UIShader
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@ -6,5 +6,6 @@
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# Sources
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target_sources(${DAWN_TARGET_NAME}
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PRIVATE
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IShader.cpp
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IShaderStage.cpp
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)
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46
src/dawn/display/shader/IShader.cpp
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46
src/dawn/display/shader/IShader.cpp
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@ -0,0 +1,46 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "display/shader/Shader.hpp"
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#include "assert/assert.hpp"
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#include "display/Color.hpp"
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#include "display/Texture.hpp"
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using namespace Dawn;
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size_t shaderParameterTypeGetSize(const enum ShaderParameterType type) {
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switch(type) {
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case ShaderParameterType::VEC2:
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return sizeof(glm::vec2);
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case ShaderParameterType::VEC3:
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return sizeof(glm::vec3);
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case ShaderParameterType::VEC4:
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return sizeof(glm::vec4);
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case ShaderParameterType::MAT3:
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return sizeof(glm::mat3);
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case ShaderParameterType::MAT4:
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return sizeof(glm::mat4);
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case ShaderParameterType::COLOR:
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return sizeof(struct Color);
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case ShaderParameterType::FLOAT:
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return sizeof(float);
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case ShaderParameterType::INT:
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return sizeof(int32_t);
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case ShaderParameterType::TEXTURE:
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return sizeof(shadertexturebinding_t);
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default:
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assertUnreachable("Unknown ShaderParameterType");
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return 0;
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}
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}
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@ -75,4 +75,12 @@ namespace Dawn {
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}
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};
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}
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}
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/**
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* Returns the size of the ShaderParameterType.
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*
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* @param type The type to get the size of.
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* @return Size of the type.
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*/
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size_t shaderParameterTypeGetSize(const enum Dawn::ShaderParameterType type);
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