Working on RenderTarget example

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YourWishes committed 2022-10-19 00:43:16 -07:00
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commit f0cbae4cf8
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@@ -35,7 +35,6 @@ int32_t DawnGame::update(float_t delta) {
auto meshRenderer = this->scene->findComponent<MeshRenderer>();
if(meshRenderer != nullptr) {
std::cout << "REndering" << std::endl;
meshRenderer->mesh->draw(MESH_DRAW_MODE_TRIANGLES, 0, -1);
}