Working on RenderTarget example
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@@ -35,7 +35,6 @@ int32_t DawnGame::update(float_t delta) {
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auto meshRenderer = this->scene->findComponent<MeshRenderer>();
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if(meshRenderer != nullptr) {
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std::cout << "REndering" << std::endl;
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meshRenderer->mesh->draw(MESH_DRAW_MODE_TRIANGLES, 0, -1);
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}
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