Working on RenderTarget example

This commit is contained in:
2022-10-19 00:43:16 -07:00
parent a86574128d
commit f0cbae4cf8
17 changed files with 235 additions and 26 deletions

View File

@ -35,7 +35,6 @@ int32_t DawnGame::update(float_t delta) {
auto meshRenderer = this->scene->findComponent<MeshRenderer>();
if(meshRenderer != nullptr) {
std::cout << "REndering" << std::endl;
meshRenderer->mesh->draw(MESH_DRAW_MODE_TRIANGLES, 0, -1);
}