Working on RenderTarget example

This commit is contained in:
2022-10-19 00:43:16 -07:00
parent a86574128d
commit f0cbae4cf8
17 changed files with 235 additions and 26 deletions

View File

@ -5,6 +5,8 @@
#include "SceneItemComponent.hpp"
#include "SceneItem.hpp"
#include "Scene.hpp"
#include "game/DawnGame.hpp"
using namespace Dawn;
@ -12,6 +14,14 @@ SceneItemComponent::SceneItemComponent(std::weak_ptr<SceneItem> item) {
this->item = item;
}
std::shared_ptr<Scene> SceneItemComponent::getScene() {
return this->item.lock()->scene.lock();
}
std::shared_ptr<DawnGame> SceneItemComponent::getGame() {
return this->item.lock()->scene.lock()->game.lock();
}
SceneItemComponent::~SceneItemComponent() {
}

View File

@ -8,6 +8,8 @@
namespace Dawn {
class SceneItem;
class Scene;
class DawnGame;
class SceneItemComponent {
public:
@ -17,6 +19,9 @@ namespace Dawn {
virtual void start() = 0;
std::shared_ptr<Scene> getScene();
std::shared_ptr<DawnGame> getGame();
virtual ~SceneItemComponent();
};
}

View File

@ -4,6 +4,8 @@
// https://opensource.org/licenses/MIT
#include "Camera.hpp"
#include "scene/Scene.hpp"
#include "game/DawnGame.hpp"
using namespace Dawn;
@ -34,8 +36,17 @@ void Camera::updateProjection() {
}
}
std::shared_ptr<RenderTarget> Camera::getRenderTarget() {
if(this->target == nullptr) {
return this->getGame()->renderManager.getBackBuffer();
}
return this->target;
}
float_t Camera::getAspect() {
return 16.0f / 9.0f;
auto target = this->getRenderTarget();
return target->getWidth() / target->getHeight();
}
void Camera::start() {

View File

@ -5,6 +5,7 @@
#pragma once
#include "scene/SceneItemComponent.hpp"
#include "display/RenderTarget.hpp"
namespace Dawn {
enum CameraType {
@ -15,6 +16,7 @@ namespace Dawn {
class Camera : public SceneItemComponent {
public:
glm::mat4 projection;
std::shared_ptr<RenderTarget> target = nullptr;
// Perspective
enum CameraType type = CAMERA_TYPE_PERSPECTIVE;
@ -42,6 +44,8 @@ namespace Dawn {
*/
void updateProjection();
std::shared_ptr<RenderTarget> getRenderTarget();
/**
* Returs the aspect ratio of the camera.
*