Cleaned a bit of the tile code. Built train station
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@ -84,8 +84,8 @@ void drawMap(
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// Tile?
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tile = mapTileGetByPosition(map, x - offsetX, y - offsetY, 0);
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colorDest[x] = symbolGetColorByTile(tile);
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bufferDest[x] = symbolGetCharByTile(tile);
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colorDest[x] = tileColorGet(tile);
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bufferDest[x] = tileSymbolGet(tile);
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}
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}
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}
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