Made entire pipeline class based.
This commit is contained in:
4
src/script/api/asset.d.ts
vendored
4
src/script/api/asset.d.ts
vendored
@ -3,6 +3,6 @@
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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declare function assetShaderLoad(shader:Shader, vert:string, frag:string):void;
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declare function assetShaderLoad(shader:CShader, vert:string, frag:string):void;
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declare function assetTextureLoad(texture:Texture, file:string):void;
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declare function assetTextureLoad(texture:CTexture, file:string):void;
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50
src/script/api/display.d.ts
vendored
50
src/script/api/display.d.ts
vendored
@ -1,71 +1,71 @@
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type Primitive = Pointer<'PRIMITIVE'>;
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type Camera = Pointer<'CAMERA'>;
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type Shader = Pointer<'SHADER'>;
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type Texture = Pointer<'TEXTURE'>;
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type CPrimitive = Pointer<'PRIMITIVE'>;
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type CCamera = Pointer<'CAMERA'>;
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type CShader = Pointer<'SHADER'>;
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type CTexture = Pointer<'TEXTURE'>;
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////////////////////////////////////////////////////////////////////////////////
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declare function primitiveCreate():Primitive;
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declare function primitiveCreate():CPrimitive;
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declare function primitiveInit(
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primitive:Primitive, verticeCount:number, indiceCount:number
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primitive:CPrimitive, verticeCount:number, indiceCount:number
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):void;
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declare function primitiveDraw(
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primitive:Primitive, start:number, end:number
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primitive:CPrimitive, start:number, count:number
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):void;
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declare function primitiveDispose(primitive:Primitive):void;
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declare function primitiveDispose(primitive:CPrimitive):void;
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declare function quadInit(primitive:Primitive, z:number,
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declare function quadInit(primitive:CPrimitive, z:number,
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x0:number, y0:number, u0:number, v0:number,
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x1:number, y1:number, u1:number, v1:number
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):void;
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////////////////////////////////////////////////////////////////////////////////
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declare function cameraCreate():Camera;
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declare function cameraCreate():CCamera;
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declare function cameraLookAt(camera:Camera,
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declare function cameraLookAt(camera:CCamera,
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x:number, y:number, z:number,
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lookX:number, lookY:number, lookZ:number
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):void;
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declare function cameraLook(camera:Camera,
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declare function cameraLook(camera:CCamera,
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x:number, y:number, z:number,
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pitch:number, yaw:number, roll:number
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):void;
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declare function cameraPerspective(camera:Camera,
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declare function cameraPerspective(camera:CCamera,
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fov:number, aspect:number, near:number, far:number
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):void;
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declare function cameraOrtho(camera:Camera,
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declare function cameraOrtho(camera:CCamera,
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left:number, right:number, bottom:number, top:number, near:number, far:number
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):void;
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declare function cameraDispose(camera:Camera):void;
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declare function cameraDispose(camera:CCamera):void;
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////////////////////////////////////////////////////////////////////////////////
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declare function shaderCreate():Shader;
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declare function shaderCreate():CShader;
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declare function shaderInit(shader:Shader, vert:string, frag:string):void;
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declare function shaderInit(shader:CShader, vert:string, frag:string):void;
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declare function shaderDispose(shader:Shader):void;
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declare function shaderDispose(shader:CShader):void;
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declare function shaderUse(shader:Shader):void;
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declare function shaderUse(shader:CShader):void;
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declare function shaderUseTexture(shader:Shader, texture:Texture):void;
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declare function shaderUseTexture(shader:CShader, texture:CTexture):void;
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declare function shaderUseCamera(shader:Shader, camera:Camera):void;
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declare function shaderUseCamera(shader:CShader, camera:CCamera):void;
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declare function shaderUsePosition(shader:Shader,
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declare function shaderUsePosition(shader:CShader,
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x:number, y:number, z:number,
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pitch:number, yaw:number, roll:number
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):void;
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declare function shaderUsePositionAndScale(shader:Shader,
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declare function shaderUsePositionAndScale(shader:CShader,
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x:number, y:number, z:number,
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pitch:number, yaw:number, roll:number,
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sx:number, sy:number, sz:number
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@ -73,6 +73,6 @@ declare function shaderUsePositionAndScale(shader:Shader,
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////////////////////////////////////////////////////////////////////////////////
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declare function textureCreate():Texture;
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declare function textureCreate():CTexture;
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declare function textureDispose(texture:Texture):void;
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declare function textureDispose(texture:CTexture):void;
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