Added camera orbit controls.
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@ -21,7 +21,7 @@
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#define POKER_GAME_SEAT_FOR_PLAYER(p) (p < POKER_PLAYER_HUMAN_INDEX ? \
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p + 1 : POKER_GAME_SEAT_COUNT - (p - POKER_PLAYER_HUMAN_INDEX) \
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)
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#define POKER_GAME_SEAT_DEALER 0x00
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#define POKER_GAME_SEAT_DEALER POKER_PLAYER_COUNT
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#define POKER_GAME_PENNY_BASE_WIDTH 1000
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#define POKER_GAME_PENNY_BASE_HEIGHT 1920
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@ -15,6 +15,9 @@
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/** How many cards the grave can hold */
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#define POKER_DEALER_GRAVE_SIZE CARD_DECK_SIZE
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/** Which VN Character index is the dealer */
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#define POKER_DEALER_INDEX POKER_PLAYER_COUNT
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/** Representation of the dealer state */
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typedef struct {
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/** Current Card Deck */
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@ -8,7 +8,6 @@
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#pragma once
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#include "../libs.h"
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#include "bet.h"
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#include "dealer.h"
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#include "card.h"
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/** How many cards a player can hold in their hand */
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