Font working

This commit is contained in:
2022-10-24 22:28:53 -07:00
parent 98760ae494
commit eea8f5f693
15 changed files with 132 additions and 32 deletions

View File

@ -10,6 +10,8 @@ using namespace Dawn;
std::shared_ptr<TrueTypeAsset> asset;
std::shared_ptr<TextureAsset> assetTexture;
std::shared_ptr<UILabel> label;
float_t fs = 1.0f;
DawnGame::DawnGame(DawnHost &host) :
host(host),
@ -25,16 +27,9 @@ int32_t DawnGame::init() {
auto cameraObject = this->scene->createSceneItem();
auto camera = cameraObject->addComponent<Camera>();
camera->transform.lookAt(glm::vec3(5, 5, 5), glm::vec3(0, 0, 0));
camera->transform.lookAt(glm::vec3(50, 50, 50), glm::vec3(0, 0, 0));
// auto canvas = UICanvas::createCanvas(this->scene);
// auto test = canvas->addElement<UISprite>();
// test->setTransform(
// UI_COMPONENT_ALIGN_START,
// UI_COMPONENT_ALIGN_START,
// glm::vec4(0, 0, 32, 32),
// 0
// );
auto canvas = UICanvas::createCanvas(this->scene);
asset = this->assetManager.load<TrueTypeAsset>("truetype_ark");
assetTexture = this->assetManager.load<TextureAsset>("texture_test");
@ -42,17 +37,25 @@ int32_t DawnGame::init() {
this->assetManager.update();
}
// auto sprite = canvas->addElement<UISprite>();
// sprite->setTransform(
// UI_COMPONENT_ALIGN_START,
// UI_COMPONENT_ALIGN_START,
// glm::vec4(0, 0, 200, 200),
// 0
// );
// sprite->texture = &asset->font.getTexture();
auto text = this->scene->createSceneItem();
auto meshRenderer = text->addComponent<MeshRenderer>();
auto material = text->addComponent<Material>();
meshRenderer->mesh = std::make_shared<Mesh>();
// meshRenderer->mesh->createBuffers(QUAD_VERTICE_COUNT, QUAD_INDICE_COUNT);
// QuadMesh::bufferQuadMesh(*meshRenderer->mesh, glm::vec2(0, 0), glm::vec2(0, 0), glm::vec2(1, 1), glm::vec2(1, 1), 0, 0);
struct FontMeasure measure;
asset->font.buffer("Test", 16.0f, -1, *meshRenderer->mesh, &measure);
material->textureValues[material->getShader()->getParameterByName("u_Text")] = std::shared_ptr<Texture>(&asset->font.getTexture());
label = canvas->addElement<UILabel>();
label->setTransform(
UI_COMPONENT_ALIGN_START,
UI_COMPONENT_ALIGN_START,
glm::vec4(0, 0, 200, 200),
0
);
label->setText("Hello World\nHow are you today?");
label->setFont(&asset->font);
return DAWN_GAME_INIT_RESULT_SUCCESS;
}
@ -61,6 +64,8 @@ int32_t DawnGame::update(float_t delta) {
this->assetManager.update();
if(this->scene != nullptr) this->scene->update();
label->setFontSize(fs += delta);
this->renderManager.update();

View File

@ -6,5 +6,6 @@
#pragma once
#include "game/DawnGame.hpp"
#include "scene/components/Components.hpp"
#include "ui/UILabel.hpp"
#include "ui/UISprite.hpp"
#include "asset/assets/TrueTypeAsset.hpp"