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@ -51,7 +51,7 @@ namespace Dawn {
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*/
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virtual void bindTexture(
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shaderparameter_t param,
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std::shared_ptr<Texture> texture
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Texture *texture
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) = 0;
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@ -75,10 +75,7 @@ namespace Dawn {
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void setBoolean(shaderparameter_t parameter, bool_t value) override;
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void setColor(shaderparameter_t parameter, struct Color color) override;
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void setVector3(shaderparameter_t parameter, glm::vec3 vector) override;
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void setTexture(
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shaderparameter_t parameter,
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std::shared_ptr<Texture> texture
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) override;
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void setTexture(shaderparameter_t parameter, Texture *texture) override;
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/**
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* Destroys and deletes the shader from the GPU.
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