Render x/y for UI elements.
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@ -16,6 +16,6 @@ void rectangleInit(rectangle_t *rectangle);
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void rectangleSetColor(rectangle_t *rectangle, pixel_t color);
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void rectangleRender(rectangle_t *rectangle, shader_t *shader);
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void rectangleRender(rectangle_t *rect, shader_t *shader, float x, float y);
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void rectangleDispose(rectangle_t *rectangle);
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