Render x/y for UI elements.
This commit is contained in:
@ -41,8 +41,10 @@ void frameSetInnerSize(frame_t *frame, float width, float height);
|
||||
*
|
||||
* @param frame Frame to render.
|
||||
* @param shader Shader to use while rendering.
|
||||
* @param x X position.
|
||||
* @param y Y position.
|
||||
*/
|
||||
void frameRender(frame_t *frame, shader_t *shader);
|
||||
void frameRender(frame_t *frame, shader_t *shader, float x, float y);
|
||||
|
||||
/**
|
||||
* Cleanup a previously initialized frame.
|
||||
|
Reference in New Issue
Block a user