Fixed blending (for now)
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@ -7,7 +7,7 @@
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#include "display/shader/Shader.hpp"
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#include "display/shader/buffers/RenderPipelineShaderBuffer.hpp"
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#define UI_SHADER_PROGRAM_PRIORITY 100
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#define UI_SHADER_PROGRAM_PRIORITY 1000
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namespace Dawn {
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struct UICanvasShaderParameterBufferData {
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