Totally refactored UILabel
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		| @@ -1,43 +1,14 @@ | ||||
| // Copyright (c) 2022 Dominic Masters | ||||
| //  | ||||
| // This software is released under the MIT License. | ||||
| // https://opensource.org/licenses/MIT | ||||
|  | ||||
| #pragma once | ||||
| #include "SimpleTexturedShaderProgram.hpp" | ||||
|  | ||||
| #define UI_SHADER_PROGRAM_PRIORITY 100 | ||||
|  | ||||
| namespace Dawn { | ||||
|   class UIShaderProgram : public SimpleTexturedShaderProgram { | ||||
|     public: | ||||
|       struct ShaderPassItem getUIPassItem( | ||||
|         glm::mat4 projection, | ||||
|         glm::mat4 view, | ||||
|         glm::mat4 transform, | ||||
|         Texture *texture, | ||||
|         struct Color color, | ||||
|         Mesh *mesh, | ||||
|         float_t z | ||||
|       ) { | ||||
|         struct ShaderPassItem item; | ||||
|         item.shaderProgram = this; | ||||
|         item.colorValues[this->paramColor] = color; | ||||
|         if(texture == nullptr) { | ||||
|           item.boolValues[this->paramHasTexture] = false; | ||||
|         } else { | ||||
|           item.textureSlots[0] = texture; | ||||
|           item.textureValues[this->paramTexture] = 0; | ||||
|           item.boolValues[this->paramHasTexture] = true; | ||||
|         } | ||||
|         item.matrixValues[this->paramProjection] = projection; | ||||
|         item.matrixValues[this->paramView] = view; | ||||
|         item.matrixValues[this->paramModel] = transform; | ||||
|         item.priority = UI_SHADER_PROGRAM_PRIORITY; | ||||
|         item.w = z; | ||||
|         item.renderFlags = RENDER_MANAGER_RENDER_FLAG_BLEND; | ||||
|         item.mesh = mesh; | ||||
|         return item; | ||||
|       } | ||||
|   }; | ||||
| // Copyright (c) 2022 Dominic Masters | ||||
| //  | ||||
| // This software is released under the MIT License. | ||||
| // https://opensource.org/licenses/MIT | ||||
|  | ||||
| #pragma once | ||||
| #include "SimpleTexturedShaderProgram.hpp" | ||||
|  | ||||
| #define UI_SHADER_PROGRAM_PRIORITY 100 | ||||
|  | ||||
| namespace Dawn { | ||||
|   class UIShaderProgram : public SimpleTexturedShaderProgram { | ||||
|   }; | ||||
| } | ||||
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