Last commit before another big refactor
This commit is contained in:
@ -162,6 +162,16 @@ typedef struct {
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/** Information about the current rendered text */
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fonttextinfo_t *talkTextInfo;
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/** Match Scene Variables */
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float matchStart;
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texture_t dealerTexture;
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tileset_t dealerTileset;
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primitive_t dealerPrimitive;
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@ -13,8 +13,8 @@
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#include "../../game/game.h"
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#include "../../input/input.h"
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#define WINDOW_WIDTH_DEFAULT 480
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#define WINDOW_HEIGHT_DEFAULT 270
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#define WINDOW_WIDTH_DEFAULT 1280
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#define WINDOW_HEIGHT_DEFAULT WINDOW_WIDTH_DEFAULT/16*9
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/** The current running game state. */
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extern game_t *GAME_STATE;
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@ -54,8 +54,8 @@ int32_t cardContainsNumber(card_t *hand, uint8_t length, uint8_t number) {
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return -1;
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}
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uint8_t cardCountPairs(
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card_t *in, uint8_t inCount, uint8_t number, int32_t out[CARD_SUIT_COUNT]
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uint8_t cardCountPairs(card_t *in, uint8_t inCount, uint8_t number,
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int32_t out[CARD_SUIT_COUNT]
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) {
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uint8_t i, count;
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int32_t index;
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@ -69,3 +69,7 @@ uint8_t cardCountPairs(
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return count;
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}
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void cardShuffle(card_t *hand, uint8_t length) {
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arrayShuffle(sizeof(card_t), hand, length);
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}
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@ -84,3 +84,11 @@ int32_t cardContainsNumber(card_t *hand, uint8_t length, uint8_t number);
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uint8_t cardCountPairs(
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card_t *in, uint8_t inCount, uint8_t number, int32_t out[4]
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);
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/**
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* Shuffles a hand / deck
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*
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* @param hand Hand to shuffle.
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* @param length Length of the hand to shuffle.
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*/
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void cardShuffle(card_t *hand, uint8_t length);
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@ -239,6 +239,38 @@ void pokerPlayerGetWinning(
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return;
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}
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void pokerPlayerWinningFillRemaining(pokerwinning_t *winning) {
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uint8_t i, highest, current;
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card_t highestCard, currentCard;
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// Set the kicker
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winning->kicker = 0xFF;
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// Fill the remaining cards
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while(winning->setSize < POKER_WINNING_SET_SIZE) {
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highest = 0xFF;
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for(i = 0; i < winning->fullSize; i++) {
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currentCard = winning->full[i];
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if(cardContains(winning->set, winning->setSize, currentCard) != -1) {
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continue;
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}
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if(highest == 0xFF) {
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highestCard = currentCard;
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highest = cardGetNumber(highestCard);
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} else {
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current = cardGetNumber(currentCard);
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if(current != CARD_ACE && current < highest) continue;
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highestCard = currentCard;
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highest = current;
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}
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}
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winning->set[winning->setSize++] = highestCard;
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}
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cardHandSort(winning->set, winning->setSize);
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}
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card_t pokerPlayerCompareWinning(pokerwinning_t *left, pokerwinning_t *right) {
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uint8_t i, number;
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@ -281,35 +313,63 @@ card_t pokerPlayerCompareWinning(pokerwinning_t *left, pokerwinning_t *right) {
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return highCardLeft;//Greater or Equal to.
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}
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void pokerPlayerWinningFillRemaining(pokerwinning_t *winning) {
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uint8_t i, highest, current;
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card_t highestCard, currentCard;
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void pokerPlayerWinnerDetermine(poker_t *poker) {
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uint8_t i, j, number, highNumber;
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pokerwinning_t *left, *right;
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pokerplayer_t *player;
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card_t card, highCard;
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bool winner;
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// Set the kicker
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winning->kicker = 0xFF;
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poker->winnerCount = 0;
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// Fill the remaining cards
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while(winning->setSize < POKER_WINNING_SET_SIZE) {
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highest = 0xFF;
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// Get winning sets
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for(i = 0; i < POKER_PLAYER_COUNT; i++) {
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left = poker->winnings + i;
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left->type = POKER_WINNING_TYPE_NULL;
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player = poker->players + i;
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if(!pokerPlayerIsAlive(player)) continue;
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for(i = 0; i < winning->fullSize; i++) {
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currentCard = winning->full[i];
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if(cardContains(winning->set, winning->setSize, currentCard) != -1) {
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continue;
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// Get the players' full hand.
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pokerPlayerGetWinning(poker, player, left);
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}
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if(highest == 0xFF) {
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highestCard = currentCard;
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highest = cardGetNumber(highestCard);
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} else {
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current = cardGetNumber(currentCard);
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if(current != CARD_ACE && current < highest) continue;
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highestCard = currentCard;
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highest = current;
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// Compare against each player
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for(i = 0; i < POKER_PLAYER_COUNT; i++) {
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left = poker->winnings + i;
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if(left->type == POKER_WINNING_TYPE_NULL) continue;
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winner = true;
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highNumber = 0xFF;
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for(j = 0; j < POKER_PLAYER_COUNT; j++) {
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if(i == j) continue;
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right = poker->winnings + j;
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if(right->type == POKER_WINNING_TYPE_NULL) continue;
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// Am I the better hand / Is it the better hand?
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if(left->type < right->type) continue;
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if(left->type > right->type) {
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winner = false;
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break;
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}
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// Equal, compare hands.
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card = pokerPlayerCompareWinning(left, right);
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if(card == 0xFF) {
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winner = false;
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break;
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}
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// Determine high card.
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number = cardGetNumber(card);
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if(highNumber == 0xFF || number == CARD_ACE || number > highNumber) {
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highCard = card;
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highNumber = number;
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}
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}
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winning->set[winning->setSize++] = highestCard;
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if(!winner) continue;
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left->kicker = highCard;
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poker->winners[poker->winnerCount++] = i;
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}
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cardHandSort(winning->set, winning->setSize);
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}
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@ -73,6 +73,12 @@ void pokerPlayerGetWinning(
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poker_t *poker, pokerplayer_t *player, pokerwinning_t *winning
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);
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/**
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* Fills the remaining cards for a given poker player winning hand.
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* @param winning Pointer to the poker winning to fill out.
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*/
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void pokerPlayerWinningFillRemaining(pokerwinning_t *winning);
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/**
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* Compares two winning sets. The returned card is the kicker if the LEFT side
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* is the winner. If LEFT is not a winner then 0xFF will be returned.
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@ -84,7 +90,9 @@ void pokerPlayerGetWinning(
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card_t pokerPlayerCompareWinning(pokerwinning_t *left, pokerwinning_t *right);
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/**
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* Fills the remaining cards for a given poker player winning hand.
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* @param winning Pointer to the poker winning to fill out.
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* Determines the winning player for the game. Values will be stored back into
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* the poker winning state.
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*
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* @param poker Poker game instance.
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*/
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void pokerPlayerWinningFillRemaining(pokerwinning_t *winning);
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void pokerPlayerWinnerDetermine(poker_t *poker);
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@ -24,14 +24,14 @@ void pokerInit(poker_t *poker, engine_t *engine) {
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pokerTalkInit(poker);
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// Hand over to the deal for the first time.
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pokerMatchInit(poker);
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pokerMatchInit(poker, engine);
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}
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void pokerUpdate(poker_t *poker, engine_t *engine) {
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// Game Logic
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switch(poker->round) {
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case POKER_ROUND_MATCH:
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pokerMatchUpdate(poker);
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pokerMatchUpdate(poker, engine);
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break;
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case POKER_ROUND_BET0:
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case POKER_ROUND_BET1:
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@ -7,11 +7,11 @@
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#include "look.h"
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void pokerLookAtPlayer(camera_t *camera, uint8_t seat) {
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void pokerLookAtPlayer(camera_t *camera, uint8_t seat, float distance) {
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float x, z, angle;
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angle = POKER_SEAT_ANGLE(seat);
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x = sin(angle) * 0.8;
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z = cos(angle) * 0.8;
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x = sin(angle) * (0.8);
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z = cos(angle) * (0.8 + distance);
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cameraLookAt(camera,
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x, 0.3, z,
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-x, 0.3, -z
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@ -14,7 +14,7 @@
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* @param camera Camera to adjust.
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* @param seat Seat to look at.
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*/
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void pokerLookAtPlayer(camera_t *camera, uint8_t seat);
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void pokerLookAtPlayer(camera_t *camera, uint8_t seat, float distance);
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/**
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* Look at a specific seats' hand.
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@ -10,10 +10,10 @@ void pokerDealInit(poker_t *poker) {
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poker->round = POKER_ROUND_DEAL;
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// Hard look at the dealer
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pokerLookAtPlayer(&poker->cameraWorld, POKER_SEAT_DEALER);
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pokerLookAtPlayer(&poker->cameraWorld, POKER_SEAT_DEALER, 0);
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// Shuffle the deck
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arrayShuffle(sizeof(card_t), poker->deck, CARD_DECK_SIZE);
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cardShuffle(poker->deck, CARD_DECK_SIZE);
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// Deal 2 card to each player
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pokerPlayerDealAll(poker, POKER_DEAL_CARD_EACH);
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@ -6,11 +6,12 @@
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*/
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#include "match.h"
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void pokerMatchInit(poker_t *poker) {
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void pokerMatchInit(poker_t *poker, engine_t *engine) {
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uint8_t x;
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// Look at the dealer
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pokerLookAtPlayer(&poker->cameraWorld, POKER_SEAT_DEALER);
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poker->matchStart = engine->time.current;
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pokerLookAtPlayer(&poker->cameraWorld, POKER_SEAT_DEALER, 100);
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// Reset the main game state. This does not init the round.
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poker->blindBig = POKER_BLIND_BIG_DEFAULT;
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@ -24,8 +25,9 @@ void pokerMatchInit(poker_t *poker) {
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poker->players[x].chips = POKER_PLAYER_CHIPS_DEFAULT;
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}
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printf("Match Start\n");
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pokerStartInit(poker);
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// pokerStartInit(poker);
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}
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void pokerMatchUpdate(poker_t *poker) {
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void pokerMatchUpdate(poker_t *poker, engine_t *engine) {
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float matchDiff = poker->matchStart - engine->time.current;
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}
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@ -14,11 +14,12 @@
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/**
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* Init the poker match round.
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* @param poker The poker game context.
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* @param engine The engine context.
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*/
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void pokerMatchInit(poker_t *poker);
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void pokerMatchInit(poker_t *poker, engine_t *engine);
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/**
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* Update the poker match round.
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* @param poker The poker match to update for.
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*/
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void pokerMatchUpdate(poker_t *poker);
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void pokerMatchUpdate(poker_t *poker, engine_t *engine);
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@ -6,75 +6,7 @@
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*/
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#include "winner.h"
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int32_t _pokerWinnersSorter(void *left, void* right) {
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return ((pokerwinning_t *)right)->type - ((pokerwinning_t *)left)->type;
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}
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void pokerWinnersSort(pokerwinning_t *winnings, int32_t length) {
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arraySort(sizeof(pokerwinning_t),
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winnings, length, (arraysort_t *)&_pokerWinnersSorter
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);
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}
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void pokerWinnerInit(poker_t *poker) {
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uint8_t i, j, number, highNumber;
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pokerwinning_t *left, *right;
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pokerplayer_t *player;
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card_t card, highCard;
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bool winner;
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poker->winnerCount = 0;
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for(i = 0; i < POKER_PLAYER_COUNT; i++) {
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left = poker->winnings + i;
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left->type = POKER_WINNING_TYPE_NULL;
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player = poker->players + i;
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if(!pokerPlayerIsAlive(player)) continue;
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// Get the players' full hand.
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pokerPlayerGetWinning(poker, player, left);
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}
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for(i = 0; i < POKER_PLAYER_COUNT; i++) {
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left = poker->winnings + i;
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if(left->type == POKER_WINNING_TYPE_NULL) continue;
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winner = true;
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highNumber = 0xFF;
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for(j = 0; j < POKER_PLAYER_COUNT; j++) {
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if(i == j) continue;
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right = poker->winnings + j;
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if(right->type == POKER_WINNING_TYPE_NULL) continue;
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// Am I the better hand?
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if(left->type < right->type) continue;
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if(left->type > right->type) {
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// No
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winner = false;
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break;
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}
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// Equal, compare hands.
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card = pokerPlayerCompareWinning(left, right);
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if(card == 0xFF) {
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winner = false;
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break;
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}
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number = cardGetNumber(card);
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if(highNumber == 0xFF || number == CARD_ACE || number > highNumber) {
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highCard = card;
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highNumber = number;
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}
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}
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if(!winner) continue;
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left->kicker = highCard;
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poker->winners[poker->winnerCount++] = i;
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}
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pokerPlayerWinnerDetermine(poker);
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printf("Winner Count %u\n", poker->winnerCount);
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}
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@ -9,6 +9,4 @@
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#include <dawn/dawn.h>
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#include "../player.h"
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int32_t _pokerWinnersSorter(void *left, void* right);
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void pokerWinnersSort(pokerwinning_t *winnings, int32_t length);
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void pokerWinnerInit(poker_t *poker);
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