Removing some compiler warnings.
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@ -61,8 +61,8 @@ void _vnCharacterBuffer(vncharacter_t *character,
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float tpy = 1.0f / (float)character->texture->height;
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// Center inside the character
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x -= (float)character->baseWidth / 2;
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y += (float)character->baseHeight / 2;
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x -= character->baseWidth / 2;
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y += character->baseHeight / 2;
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quadBuffer(&character->primitive, 0.001f * (float)i,
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(float)x * ps, 1 - (float)y * ps,
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