Tileset animations.
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@ -119,11 +119,11 @@ int main(int argc, char *argv[]) {
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sprintf(buffer, "%i|%i|%i|%i|", cols, rows, divX, divY);
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// Now prep tileset.
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for(int y = 0; y < rows; y++) {
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for(int x = 0; x < cols; x++) {
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float ux0 = (borderX + ((float)divX * x) + ((float)gapX * x)) / w;
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for(float y = 0; y < rows; y++) {
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for(float x = 0; x < cols; x++) {
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float ux0 = ((float)borderX + ((float)divX * x) + ((float)gapX * x)) / (float)w;
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float ux1 = ux0 + tdivX;
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float uy0 = (borderY + ((float)divY * y) + ((float)gapY * y)) / h;
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float uy0 = ((float)borderY + ((float)divY * y) + ((float)gapY * y)) / (float)h;
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float uy1 = uy0 + tdivY;
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sprintf(buffer, "%s%f,%f,%f,%f|", buffer, ux0, ux1, uy0, uy1);
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}
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