Tileset animations.

This commit is contained in:
2022-12-07 20:13:59 -08:00
parent 5b6f9124b5
commit eb6c4c8076
16 changed files with 262 additions and 165 deletions

View File

@ -7,6 +7,7 @@
#include "asset/AssetManager.hpp"
#include "poker/PokerPlayer.hpp"
#include "scene/components/Components.hpp"
#include "display/animation/TiledSpriteAnimation.hpp"
namespace Dawn {
class VNPenny {
@ -21,19 +22,26 @@ namespace Dawn {
static SceneItem * create(Scene *scene) {
auto item = scene->createSceneItem();
auto meshRenderer = item->addComponent<MeshRenderer>();
auto textureAsset = scene->game->assetManager.get<TextureAsset>("texture_penny");
auto tilesetAsset = scene->game->assetManager.get<TilesetAsset>("tileset_penny");
auto meshRenderer = item->addComponent<MeshRenderer>();
auto material = item->addComponent<Material>();
auto asset = scene->game->assetManager.get<TextureAsset>("texture_penny");
auto param = material->getShader()->getParameterByName("u_Text");
material->textureValues[param] = &asset->texture;
auto meshHost = item->addComponent<MeshHost>();
auto tiledSprite = item->addComponent<TiledSprite>();
tiledSprite->setTileset(&scene->game->assetManager.get<TilesetAsset>("tileset_penny")->tileset);
tiledSprite->setSize(glm::vec2(2, 2));
auto pokerPlayer = item->addComponent<PokerPlayer>();
auto animation = item->addComponent<AnimationController>();
auto param = material->getShader()->getParameterByName("u_Text");
material->textureValues[param] = &textureAsset->texture;
tiledSprite->setTileset(&tilesetAsset->tileset);
tiledSprite->setSize(glm::vec2(tilesetAsset->tileset.divX, tilesetAsset->tileset.divY));
auto anim = new TiledSpriteAnimation(tiledSprite);
anim->addSequentialKeyframes(0.1f, 0, 22);
anim->loop = true;
animation->animation = anim;
return item;
}

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@ -39,7 +39,7 @@ namespace Dawn {
void stage() override {
// Camera
auto camera = Camera::create(this);
camera->transform->lookAt(glm::vec3(3, 3, 3), glm::vec3(0, 0, 0));
camera->transform->lookAt(glm::vec3(50, 50, 50), glm::vec3(0, 0, 0));
// UI
auto canvas = UICanvas::createCanvas(this);

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@ -11,7 +11,8 @@ using namespace Dawn;
PokerPlayerDisplay::PokerPlayerDisplay(UICanvas *canvas) :
UIEmpty(canvas),
labelName(canvas),
labelChips(canvas)
labelChips(canvas),
animChips(&animChipsValue)
{
this->font = getGame()->assetManager.get<TrueTypeAsset>("truetype_ark");
@ -36,6 +37,9 @@ PokerPlayerDisplay::PokerPlayerDisplay(UICanvas *canvas) :
0.0f
);
// Anim
this->animChips.easing = &easeOutQuart;
// Events
getScene()->eventSceneUnpausedUpdate.addListener(this, &PokerPlayerDisplay::onSceneUpdate);
}
@ -68,8 +72,8 @@ void PokerPlayerDisplay::onPlayerChipsChanged() {
std::cout << "Chips" << player->chips << std::endl;
this->animChips.clear();
this->animChips.addKeyframe(&this->animChipsValue, 0.0f, this->animChipsValue);
this->animChips.addKeyframe(&this->animChipsValue, 1.0f, this->player->chips);
this->animChips.addKeyframe(0.0f, this->animChipsValue);
this->animChips.addKeyframe(1.0f, this->player->chips);
this->animChips.restart();
}

View File

@ -9,12 +9,12 @@
#include "poker/PokerPlayer.hpp"
#include "asset/AssetManager.hpp"
#include "asset/assets/TrueTypeAsset.hpp"
#include "display/animation/Animation.hpp"
#include "display/animation/SimpleAnimation.hpp"
namespace Dawn {
class PokerPlayerDisplay : public UIEmpty {
private:
Animation<int32_t> animChips;
SimpleAnimation<int32_t> animChips;
int32_t animChipsValue;
protected: