BETA scene generator
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@ -12,6 +12,9 @@ SimpleVNScene::SimpleVNScene(DawnGame *game) : Scene(game) {
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}
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void SimpleVNScene::vnStage() {
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}
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std::vector<Asset*> SimpleVNScene::getRequiredAssets() {
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auto assMan = &this->game->assetManager;
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@ -1,55 +1,55 @@
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/Scene.hpp"
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#include "game/DawnGame.hpp"
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#include "util/array.hpp"
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#include "scene/components/Components.hpp"
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#include "scene/components/audio/AudioListener.hpp"
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#include "visualnovel/VisualNovelManager.hpp"
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#include "visualnovel/events/VisualNovelTextboxEvent.hpp"
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#include "visualnovel/events/timing/VisualNovelPauseEvent.hpp"
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#include "visualnovel/events/VisualNovelFadeEvent.hpp"
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#include "visualnovel/events/VisualNovelCallbackEvent.hpp"
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#include "visualnovel/events/VisualNovelChangeSimpleBackgroundEvent.hpp"
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namespace Dawn {
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class SimpleVNScene : public Scene {
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protected:
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Camera *camera = nullptr;
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UICanvas *canvas = nullptr;
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VisualNovelTextbox *textbox = nullptr;
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SimpleVisualNovelBackground *background = nullptr;
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VisualNovelFader *vnFader = nullptr;
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VisualNovelManager *vnManager = nullptr;
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AudioListener *audioListener = nullptr;
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/**
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* Internal method to stage the VN scene.
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*/
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virtual void vnStage() = 0;
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public:
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/**
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* Constructs a new Simple VN Scene. Custom class that implements the most
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* common VN Things.
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*
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* @param game
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*/
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SimpleVNScene(DawnGame *game);
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std::vector<Asset*> getRequiredAssets() override;
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void stage() override;
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/**
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* Returns the first VN event for the scene. Called by the VN Manager for
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* simple scenes.
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*
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* @return First VN event to be queued.
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*/
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virtual IVisualNovelEvent * getVNEvent() = 0;
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};
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/Scene.hpp"
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#include "game/DawnGame.hpp"
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#include "util/array.hpp"
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#include "scene/components/Components.hpp"
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#include "scene/components/audio/AudioListener.hpp"
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#include "visualnovel/VisualNovelManager.hpp"
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#include "visualnovel/events/VisualNovelTextboxEvent.hpp"
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#include "visualnovel/events/timing/VisualNovelPauseEvent.hpp"
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#include "visualnovel/events/VisualNovelFadeEvent.hpp"
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#include "visualnovel/events/VisualNovelCallbackEvent.hpp"
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#include "visualnovel/events/VisualNovelChangeSimpleBackgroundEvent.hpp"
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namespace Dawn {
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class SimpleVNScene : public Scene {
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protected:
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Camera *camera = nullptr;
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UICanvas *canvas = nullptr;
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VisualNovelTextbox *textbox = nullptr;
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SimpleVisualNovelBackground *background = nullptr;
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VisualNovelFader *vnFader = nullptr;
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VisualNovelManager *vnManager = nullptr;
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AudioListener *audioListener = nullptr;
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/**
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* Internal method to stage the VN scene.
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*/
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virtual void vnStage();
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public:
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/**
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* Constructs a new Simple VN Scene. Custom class that implements the most
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* common VN Things.
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*
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* @param game
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*/
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SimpleVNScene(DawnGame *game);
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std::vector<Asset*> getRequiredAssets() override;
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void stage() override;
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/**
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* Returns the first VN event for the scene. Called by the VN Manager for
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* simple scenes.
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*
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* @return First VN event to be queued.
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*/
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virtual IVisualNovelEvent * getVNEvent() = 0;
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};
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}
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