Refactored.
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@ -4,26 +4,7 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include <stdint.h>
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#include <malloc.h>
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/** Division of a texture */
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typedef struct {
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float x0, y0, x1, y1;
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} tilesetdiv_t;
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/** Definition of a Tileset */
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typedef struct {
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/** Count of X/Y divisions */
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int32_t columns, rows;
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/** Count of divisions (unused) */
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int32_t count;
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/** Division information */
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tilesetdiv_t *divisions;
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} tileset_t;
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#include <dawn/dawn.h>
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/**
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* Create a tileset. Tilesets will be pre-divided to save performance later.
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